Ubisoft announced today that it has made a few changes to how scoring works in the the multiplayer modes for recently released open-world action game Watch Dogs. The first change, as explained by a Ubisoft developer in a post on the game's forums, has to do with "invasions." Beginning now, the victim of a hacking invasion will no longer lose Notoriety, even if they can't find the hacker.
The second change has to do with the Watch Dogs ctOS Mobile Challenge mode, where a player on a mobile device can face off against someone on console or PC. Going forward, if you lose a challenge, you won't lose Notoriety. As long as you pass a "few" checkpoints, you'll be eligible for Notoriety, even if you end up losing the match overall.
According to Ubisoft, this change should help keep people from rage-quitting. "Now, no one will have a reason to quit a match before it's finished," Ubisoft says. Sony is employing a similar tactic with upcoming racing game Driveclub, in that the title offers up a series of mini-challenges that should keep you interested, even if you're not leading the race.
Ov erall, Ubisoft summed up its thinking process in making these changes thusly: "The goal of these changes is to encourage players to finish the hacking session without disconnecting, without incurring a penalty."
Watch Dogs launched on May 27, breaking 24-hour sales records for Ubisoft and going on to sell 4 million copies in its first week. That figure, however, is still below Ubisoft's total sales expectation of six million units for the game. For more, you can read < a rel="nofollow" target="_blank" href="http://www.gamespot.com/reviews/watch-dogs-review/1900-6415770/">GameSpot's Watch Dogs review.
Are you enjoying Watch Dogs multiplayer? Do you think these changes will have a positive impact on the game? Let us know in the comments below!
Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch |
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