Home » » Metro 2033 and Metro Last Light Graphical Comparison Shows Big Improvements Over Last-Gen Versions

Metro 2033 and Metro Last Light Graphical Comparison Shows Big Improvements Over Last-Gen Versions

Written By blogger on Friday, August 8, 2014 | 9:56 AM

Metro 2033 and Metro: Last Light were both noted for pushing PC hardware to the max and producing incredible visuals. But their console counterparts weren't so lucky. The Metro games on Xbox 360 and PlayStation 3 were restricted by the systems, and so developer 4A Games decided to remake both of the titles for PlayStation 4 and Xbox One and release them in a bundle entitled Metro Redux.

In a new trailer published today, you can see the changes made to the game. The five-minute video compares the two versions, showcasing the improvements to particle effects, illumination, and AI. Immediately apparent is that Metro Redux's world has far better lighting. The last-gen version appears dark and blurry, filled in by fog. Redux looks much more vivid, with brighter whites and bett er sunlight.

The video also demonstrates how Redux does away with many loading screens between areas, transitioning into new levels seamlessly. Further, enemy AI has improved, as well. The game's levels have been retooled to include more geometry, more dynamic events, better weather effects, and graphical changes depending on the time of day.

Metro Redux launches on PS4, Xbox One, and PC on August 26. For PC owners, 4A Games has also implemented a host of improvements, including support for 4K resolution and texture enhancements. 4A promises that the improvements in Redux aren't just graphical, however: new difficulty modes have been added, and 2033 has been redone using Last Light's mechanics.

You can buy the bundle for $50, which includes Metro 203 3, Metro: Last Light, and all of Last Light's DLC, or you can buy the games separately for $25 each.

If you played 2033 or Last Light, is Redux enough of an improvement to interest you? Let us know in the comments.



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Alex Newhouse is an editorial intern at GameSpot, and you can follow him on Twitter @alexbnewhouse
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