The latest update to Destiny will tweak the difficulty of three missions as well as fix some problems found at the end of the Vault of Glass raid.
Developer Bungie has announced on its blog that three levels (on the Heroic tier, which is currently the hardest difficulty) will be slightly easier due to the removal of majors.
Majors are significantly toughened versions of regular enemies, boasting yellow health bars that drain far slower. These enemy types will be removed from:
- Shrine of Oryx
- Sword of Crota
- Exclusion Zone
Meanwhile, Bungie is applying a fix to its Vault of Glass, a notably difficult raid which the developer introduced to the game last week. Certain players were reporting that, when they cleared the raid, their screen went black and thus they were unable to collect loot.
The fix means that, henceforth, dropping the rel ic at the end of the raid will no longer result in a team wipe. This will prevent players being stuck at a black screen after the raid.
| Rob Crossley is GameSpot's UK News Editor - you can follow him on Twitter here |
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